Add the server
Use play.carvermc.net in Minecraft Java Edition. You do not need a custom port.
Official player guide
Start with the Journey, then settle in. Here are the commands and details you’ll need along the way.
First session
The Journey teaches the server in-game. These six steps show you where to begin.
Use play.carvermc.net in Minecraft Java Edition. You do not need a custom port.
Run /quests and open the six-part Journey. You can track up to three quests at once.
Traveler /wild costs $100 per trip, with a 5-second warm-up and a 5-minute cooldown. You start with $250; keep extra trips in mind when saving for a claim.
Use /sethome base at your chosen location and /home base to return. Traveler starts with one home. Saving a home does not protect the land.
The six Journey quests pay $5,000 total. Save that money for a $5,000 claim, then follow the Land Claims quests in /quests to learn the purchase steps.
Use /helpop for online staff, form a party with friends, or open Discord for announcements and support.
Optional resource pack
CarverMC offers Classic Faithful 32x Jappa by Faithful Resource Pack. It keeps Minecraft’s familiar materials and adds finer pixel detail to wood, stone, crops, and tools.
Accept the resource-pack prompt when you join to download it. You can also decline and keep playing with your own textures. No shaders or client mods are required.
Free and optional · 32× textures · About 13.3 MiB.
Our Java 26.1.2 pack is release 2026r10.
Textures and homepage pack-preview screenshot by Faithful Resource Pack, used under the Faithful License. The screenshot shows the author’s example world.
Quests
CarverMC has 121 quests in 12 categories: 79 one-time quests and a 42-contract weekly pool. The Daily Contract Board presents 6 choices—one for each track—and changes at midnight Eastern.
Land claims
The six Journey quests pay $5,000 in total as you complete them, not an extra $5,000 bonus at the end. Finishing Journey: Choose Your Path also earns Citizen.
Land Claims is available in /quests from the start. Claims I–III teach the tool, corner selection and price quote; Claims IV walks you through buying protection. Completing the Journey first is a way to fund the purchase, not a requirement to begin those lessons.
$250 starting balance + $5,000 Journey rewards − $100 for one wilderness trip = $5,150 before other spending or earnings. The $5,000 purchase leaves $150 from that budget; Claims quest rewards are additional. Extra wilderness trips, shop purchases and other spending reduce that balance; check /balance before buying.
Traveler has a 5-second /wild warm-up and a 5-minute cooldown. Earned rank exemptions can shorten those waits; they do not remove the $100 travel fee.
In the wilderness, run //wand. Left-click one ground-level corner with the wooden axe, then right-click the opposite corner. For example, X=100, Z=100 through X=109, Z=109 selects 10 × 10 blocks, including both corners.
Run /claimprice to check the selection and the $5,000 quote. Protection automatically covers the full build height; you do not need to select sky and bedrock. Choose land that does not overlap another claim.
Run /claim base to prepare a claim named “base”, then /claimconfirm within two minutes to pay and create it. A selection or quote alone does not protect your build.
Unclaimed does not mean abandoned. Griefing, stealing, scams and claim bypasses are prohibited everywhere. Use /helpop or /report if something happens, and read the full rules.
Trading
You start with $250. The server market has 28 sections, and QuickShop lets you sell directly to other players.
Rank ladder
The seven ranks add practical perks such as more homes and more QuickShops. Rank kits are cumulative: you keep access to the kits you have already earned, each with its own cooldown. Progression ranks do not grant creative mode, god mode, or staff commands.
| Rank | Homes | QuickShops |
|---|---|---|
| Traveler | 1 | 2 |
| Citizen | 3 | 6 |
| Settler | 5 | 12 |
| Pathfinder | 8 | 20 |
| Vanguard | 12 | 30 |
| Champion | 16 | 45 |
| Legend | 24 | 64 |
Legend requires every Tier VIII profession quest, the six classic Mastery Challenges, Silence the Deep, Frontier File I: The Claimless Ledger, and 50 hours of in-game play. The milestone then asks you to craft two Netherite Blocks and a Recovery Compass.
AuraSkills
Each skill pays $100 at level 10, $250 at level 25, and $500 at level 50. Check /skills to see your progress and available abilities.
Parties support up to five players, turn off friendly fire, and share a small nearby AuraSkills bonus within 64 blocks. Parties do not add teleports, shared homes, or claim access.
Beyond the base
Custom Claimless encounters appear across the Overworld, Nether, and End. Frontier File I: The Claimless Ledger is required for Legend; the five later Frontier Files are optional.
Golden Harvest and Monster Menagerie are also optional one-time challenges. They award 8 Quest Points together, but neither is required for Legend.
Boss fights are run as staff events. Watch the server announcements for an event before planning around one.
Server news →Command reference
Replace anything inside angle brackets with the player name, party name, skill, or other value the command asks for.
/questsOpen the Quest Atlas/questReview current objectives/quests journalReceive your quest journal/ranksView rank progression/questpointsCheck Quest Points/skillsOpen the skills menu/statsView skill stats and traits/skills sources <skill>Find XP sources/skilltopView skill leaders/manaCheck current mana/abtoggleToggle action-bar updates/spawnReturn to spawn/wildReach survival terrain: $100; Traveler waits 5 seconds, then a 5-minute cooldown/sethomeSave your current home/homeReturn to a saved home/shop or /marketOpen the server market/qsManage a player QuickShop/balanceCheck your money/party create <name>Create a party/party invite <player>Invite a player/party acceptAccept an invitation/p <message>Use private party chat/party infoReview your party/helpop <message>Ask online staff for help